Next, drag the image from the Assets into the Scene Hierarchy. Get a standard image file such as a PNG or JPG that you want to use, save it, and then drag the image into the Assets region of Unity. To create a sprite in Unity, we must supply the engine with a texture. This makes our gameObject visible with our texture, as well as gives it properties related to how it looks on-screen. ![]() This texture is then applied on a fresh GameObject, and a Sprite Renderer component is attached to it. Whenever Unity makes a new sprite, it uses a texture. Sprites always face the camera at a perpendicular angle unless rotated in 3D space. When viewed in 3D space, sprites will appear to be paper-thin, because they have no Z-width. ![]() Unity uses sprites by default when the engine is in 2D mode. Sprites are simple 2D objects that have graphical images (called textures) on them.
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