![]() Topic of discussion included the Zerg Queen and the game's progress towards Beta. IGN.com interviewed Lead Producer Chris Sigaty about the progression of StarCraft 2. While the Queen does make it into discussion here, GameTap decides to spend most of their time talking with Browder about how the development team decides what units from the original ultimately make it into the sequel, and about the process by which new units are added. These Observation Posts will be capturable structures that function as a scouting structure, each revealing a large portion of the map. Topics of interest include the Queen’s role in the Zerg army, destructible terrain, and the inclusion of Xel’Naga Observation Posts in multiplayer action. The first of these was released by, who interviewed Lead Designer Dustin Browder about his work on the StarCraft 2 project. ![]() We here at have taken the liberty of compiling them for your viewing pleasure. ![]() The result has been a whole host of new interviews provided by a multitude of different sources. In the wake of the Zerg announcement this past Monday, the press has been hard at work tracking down anyone they can to ask them about how StarCraft 2’s development is progressing.
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